Short sessions, loud guns, and a build that gets out of hand in the best way. Great solo, better with friends.
01
Waves that escalate
Shamblers first, then runners, then sprinters. Every wave hits harder until only the best builds hold.
02
Co-op for up to four
Pick each other up, crawl and keep shooting when you are down, mark targets for the team. Late joiners jump in at the next wave.
03
A new sector every run
Rooms, wings, upper decks and loops are put together fresh each deployment – plus sector conditions like blackouts and floods.
04
Twelve weapons
From the service pistol to a grenade launcher called Hostile Takeover. Wall buys, the Requisition Terminal, and the Anomaly Reactor to infuse them.
05
A build every run
Pick a Management Directive after each wave, buy MedVend serums, and push your favourite gun up the Ascension tiers.
06
Punchy and messy
Hit-stop, screen shake, limbs that come off and specimens that crawl on. Every hit is supposed to feel good.